CGImageRef UIGetScreenImage();
- (UIImage *) getScreenImage:(UIView *)shotView{
CGImageRef cgImage = UIGetScreenImage();
void *imageBytes = NULL;
if (cgImage == NULL) {
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
imageBytes = malloc(shotView.bounds.size.width * shotView.bounds.size.height * 4);
CGContextRef context = CGBitmapContextCreate(imageBytes, shotView.bounds.size.width, shotView.bounds.size.height, 8, shotView.bounds.size.width * 4, colorspace, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorspace);
for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
CGRect bounds = [window bounds];
CALayer *layer = [window layer];
CGContextSaveGState(context);
if ([layer contentsAreFlipped]) {
CGContextTranslateCTM(context, 0.0f, bounds.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
}
[layer renderInContext:(CGContextRef)context];
CGContextRestoreGState(context);
}
cgImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
}
UIImage *resultingImage = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
return resultingImage;
}
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